Today, nearly every facet of Nigerian culture has embraced Pidgin as a viable means of communication. I wan’ go blow grammar small for people wey no too sabi Pidgin now: ‘Killin Dem’Īn aerial view of Africa’s cultural landscape would, no doubt, highlight Nigeria as a teeming hotspot for commercially successful pop culture. You sef see finishing! Correct hit! But no vex abeg. Abi no be so? Na how the poem end be that. And if we die, wetin we fit proud of again? Dead body no dey do shakara. The poem yarn say for this country proud people too much wey dey oppress others. The poem remind us say na where one person money finish na where another person money start. If person look well, ’im go see for inside the poem say this world na vanity sef. The poem warn person sef say shakara no good. Poem wey get social and political konji well. See ehn, my head scatter on top the poem power. Each line just dey make me laugh because the poem funny die. Prof come commot book say na one man, Frank Aig-Imoukhuede, na im poem we go study as per say the course sef na ‘intro to poetry’.Īs Prof start to dey read, I just dey listen. I rush go front, find one place where I manage stand before the class begin proper. As I enter class, our professor follow enter ’im name na Dr. Plus, the noise wey dey inside that class ehn, no be here. For inside that building too much heat dey and if pesin mess na kasala be that cos the smell go take time commot. Everybody just jampack for inside the class because space no dey at all. I dey 100 level for uni na so one night we get lecture for Ajose Lecture Theatre, inside Obafemi Awolowo University. But how me and Frank work take jam each other get tori o. Until I jam Frank work, I no know say person fit use Pidgin write poetry. Like football wey dem dey ball/softly o, make e no bust Go stop yer yanga/wetin you chop wey yer head dey swell The one wey sweet pass, wey I enjoy pass for inside that im book get the title, ‘Wetin You Chop’. You fit call ’im poem sef correct fufu with Pidgin stew since na Pidgin ’im dey use write. ’im poem na confam one wey dey blow mind. Na this kind poem Frank Aig-Imoukhuede dey write. ’e go come be like say, you no want make ’im finish. You don’ read poem before wey ’e be like say na jollof you dey chop? The thing go just dey sweet you dey go. Despite being a language spoken nationwide, Pidgin seems to have gained little attention from both established writers and the new writers who are fronting the online Nigerian literary experience.
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This option is only available in the Scene view Gizmos menu you cannot enable it in the Game view Gizmos menu.Ĭontrols the visibility of the icons and gizmos for components and scripts that you modified recently. To change the colour of the Selection Wire, go to Unity > Preferences (macOS) or Edit > Preferences (Windows), select Colors, and alter the Selected Wireframe setting. See Selection Outline and Selection Wire, below, for images and further information.Ĭheck Selection Wire to show the selected GameObjects with their wireframe Mesh visible. NOTE: This option is only available in the Scene view Gizmos menu you cannot enable it in the Game view Gizmos menu. By default, Unity highlights the selected GameObject in orange, and child GameObjects in blue. See Gizmos and Icons, below, for images and further information.įade out and stop rendering gizmos that are small on screen.Ĭheck Selection Outline to display selected GameObjects with a colored outline, and their children with a different colored outline. When the 3D Icons checkbox is not ticked, component icons are drawn at a fixed size, and are always drawn on top of any GameObjects in the Scene view. Use the slider to control their apparent overall size. When the 3D Icons checkbox is ticked, component icons are scaled by the Editor according to their distance from the Camera, and obscured by GameObjects in the Scene. The 3D Icons checkbox controls whether component icons (such as those for Lights and Cameras) are drawn by the Editor in 3D in the Scene view. The Gizmos button in the Scene view The Gizmos button in the Game view The Gizmos menu at the top of the Scene view and Game view window Property More info See in Glossary view or the Game view to access the Gizmos menu. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary of the Scene A Scene contains the environments and menus of your game. Click the Gizmos button in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. More info See in Glossary and the Game view both have a Gizmos A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. The Scene view An interactive view into the world you are creating. Read, Color and Learn about other countries with FREE country studies including: Vietnam For Kids and Greece for Kids and Peru for Kids and Kenya for Kids and Israel for Kids, plus many more!.Roll into Geography – Printable Geography Games.Research and learn with these free Children around the World Worksheets.
A split diopter is a lens attachment that allows for focus on multiple planes. Split diopters can be used to create deep focus. For example, in the Artgrid clip below, you can make out all the details of the background, a garden, and the foreground subjects, a mother and two children gardening.Ĭinematic examples of deep focus can be found in Westerns films such as Once Upon a Time in the West. No one subject is more important than the other. The foreground, mid-ground, and background objects are in focus, giving the frame balance. The higher the f-stop number, the deeper the depth of field the lower the f-stop number, the more shallow or “wide open.” Types of focus Deep focusĭeep focus means everything in the frame is sharp and clear. Shallow depth of field creates more bokeh while with deep depth of field, more of the subject and background will be in focus. Camera aperture is responsible for the bokeh or blurring of parts of the frame. Also referred to as aperture, or f-stop, this measure is how much light the camera lets into the sensor. Depth of field is manipulated by adjusting the focal length of the lens, changing aperture, or physically changing the distance of the subject to the camera. What is depth of field?ĭepth of field refers to the area of your frame that is sharp or how much is in or out of focus. Half-press your shutter button and your camera will focus on an object, usually highlighting it in a green box. Focus is achieved either manually or automatically, as anyone who has picked up a camera can see. In a nutshell, focus is the optimal sharpness or clarity of a subject. Directors and cinematographers use focus as a means of storytelling, conveying the emotion of the scene, but what are the technical aspects you need to understand to achieve these storytelling goals? In this article, we will explain focus, depth of field, focus charts, types of focus, and provide plenty of examples. There are many types of focus in films and videos, achieved in different ways and for varied effects. Is the subject “in focus,” meaning, can we see them clearly in the image? That’s just one part of it. In video, focus is often thought of as a measure of sharpness. |
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